What had changed? A guide for veterans - End Game

Realm of Empires started in 2008. We regularly have veterans coming back after years of absence. Sometimes they have a hard time navigating through all the changes that were made over the years. We've compiled a guide designed to help veterans get up to speed on all the change.
In this post: End Game. See here for full summary of change.


End Game - win conditions and tournament-like play

In realms without a specific end date, we've set a "win condition" that everyone can see and work towards. Typically, the realm is considered won, when 1 or 2 allied clans control all of the realm, but some clans have other win conditions.

This was introduced in R100 as Greg Bala explain @ 2:12 in this video


Tournament style play was introduced to make it possible to win a realm in significant amount of time, Greg Bala explains: 


What had changed? A guide for veterans - Clan change freeze

Realm of Empires started in 2008. We regularly have veterans coming back after years of absence. Sometimes they have a hard time navigating through all the changes that were made over the years. We've compiled a guide designed to help veterans get up to speed on all the change.
In this post: Clan change freeze. See here for full summary of change.


Clan change freeze 

In order to have a set end game, a goal that all players can work to, we now disallow change changes at late ages of the realm. This means that at some point in time, clan changes are no longer allowed and you must therefore decide where you want to be. Beware, you can however be kicked out of a clan!

Greg Bala explains @ 1:36 in this video


What had changed? A guide for veterans - Legendary Bonus Villages

Realm of Empires started in 2008. We regularly have veterans coming back after years of absence. Sometimes they have a hard time navigating through all the changes that were made over the years. We've compiled a guide designed to help veterans get up to speed on all the change.
In this post: Legendary Bonus Villages. See here for full summary of change.


Legendary Bonus Villages

Legendary Bonus Villages, are a rare set of bonus villages that have significant power boost but have equally significant defensive penalty.

Presence of these villages, creates a lot of new tactical options because while you can easily take such a village from someone, killing a lot of their troops in the process if they choose to defend it, you will have an equally hard time defending it yourself!

Unlike with other bonus villages, you are also unable to change them to a different type, so if you capture it, be prepared to defend it....or, perhaps, not even bother defending them?

Dark General explains:





What had changed? A guide for veterans - Summary

Realm of Empires started in 2008 with Realm 1. We regularly have veterans, those who played a long time ago, come back after years of absence. Sometimes we hear that they have a hard time navigating through all the changes that were made over the years.

This guide tries to help veterans by itemizing changes that occurred over the years.

Here is a summary of changes

Game Play changes


 Changes to parameters and settings

  1. Servant usage balance - Building speed up
  2. Servant usage balance - Gift cap reduction
  3. Servant usage balance - Yay boost usage limitation
  4. Servant usage balance - Free speedups, spells, troops
  5. Handicap reductions
  6. Losing a governor on attack refunds part of the cost

New Features



What had changed? A guide for veterans - Morale

Realm of Empires started in 2008 with Realm 1. We regularly have veterans, those who played a long time ago, come back after years of absence. Sometimes we hear that they have a hard time navigating through all the changes that were made over the years.

This guide tries to help veterans by itemizing changes that occurred over the years.

MORALE


Morale mechanic, was introduced for those players, who felt they could not spend enough time in front of the game to compete with player that had more, sometimes all day to spend playing.

It basically gives you a set of "points" that you can use in a day, and each attack takes certain amount of points. Effectively, this means that once you use up your points, you cannot attack and must wait.

Because we know not all players like this, we have realms that do not have this new mechanic, and some that do.

Realm with this mechanic, are labeled as "1 hour per day" or "30 minutes per day" and indicate how many points you get. A 30 minutes per day realm, means that, roughly, if you spend 30 minutes playing on a realm, you will be just as competitive as a person who spends 10 hours, attack wise.

Realm with morale are typically called "Veteran" realms, realms without morale, are typically called "Veteran-insane" realms.

The effect on the game play are significant, and you have to adjust your play style to it.

The following videos explain the reasoning behind this mechanic, and explain how to use it

Change Log

As requested by players, we will be attempting to maintain a log of changes to Realm of Empires

To see a high level summary of recent changes, see this guide.

May 12 2017



May 5 2017

  • Game and map load time improvements


April 25 2017

  • Target System improvements for ease of use



Release 66.1 - what's new

Today's release brings some exiting changes and improvements:

  1. Lots of very significant Targets System improvements and changes.
  2. Age display, at the bottom of the UI on desktop, shows countdown to next age and clicking on it, shows ages info popup with lost of useful information. The new ages popup is also on mobile
  3. Village names, out of necessity, are limited to these characters: Alpha-numeric, space plus:
    , . _ - ^ [] () {} % * # @ ! | ~ +
  4. Combat presets : now show you morale information when launching attacks.
  5. Bug fix: village rename from map HUD now populates with current name.
  6. Bug Fix: on desktop, in game mail messages from roe team, open in a new tab (finally!).
  7. Other minor bug fixes and improvements.