New realms coming shortly

Early springs brigs a plethora of new realms, and a opportunity to show of our hot female avatars!

Thanks to your suggestions (keep more coming!), we were able to come up with a lots of different types of realms, some even wacky realms, with a hope that everyone can find something that suits their game play!


Subscription Realm

No spells, with a monthly subscription. Our next attempt to bring a classic realm to all players, not just old Vets. No Legendaries, no morale, 4X speed.

R5 like Fast Realms

Realms are typically 2x speed. These will be 5x, just like the legendary and epic R5! There will be one with morale, another without it.

Strapped-for-time Morale Realms

Our morale realms, aimed at busy people with little time to play, were tuned to allow a 1h/day play. Many of you asked for two more types – 30min/day play target and 2h/day target. We will deliver such two realms!

No Clans Realm

A realm that has no clans, and ends when top 25 players remain on the realm. Every man and woman for themselves! Either no morale, or bonus only morale.

High-Roller Realm

Last few months brought lots of limits on servants usage, which some of you complained about. We will have a high-roller / sky-is-the-limit kind of a realm! No morale.

Veteran-Insane “Pure” Realm

A variation on our Veteran-Insane realm based on your feedback. 3X speed, no morale, no legendaries, no handicap

Giant Realm

Huge realm with many rebels to grow enormous empires! Something like 50 rebels per player! No morale


Smaller clan cap

10-25 player clan size limit (depending on realm size). Still 2 clan win condition. That will result in more dynamic diplomatic landscape.

No or smaller handicap

Either no handicap or very low age 1 handicap only – 25% max, in age 1, 0% in age 2 on wards

Lower unit desertion

Less aggressive unit desertion parameters.

No stewardship 

These realms, will all have no stewardship. With sleep mode, vacation mode, soon to come weekend mode, and mobile companion app, stewardship has become less necessary and it has been brought to our attention that some clans force clan members to setup stewardship, then use it to take over smaller players etc. So we are trying realms without stewardship to give some players a break.

Clan change freeze sooner

Changing clans will be frozen earlier than Age 7, perhaps as soon as Age 3


We are planning to launch a new realm ever 2 weeks so watch the schedule, and pick what suits your game play!

Want to try new realms anonymously?

We know that old grudges can make starting a new realm a painful reopening of old wounds.
Therefore we allow for anonymous play via Throne Room.

Let's see how, via a story (which is totally fictional ... honest!)

There was a person named Greg Bala
All loved him, 
but, one day, due to no faul of his own, 
an evil clan, and all its member, go angry with him!
a grudge against him they held, for very long.

Every realm Greg started on, old reveries kicked in! 
So one day, starting a new realm, a different name he picked. 
SomeoneElse he will be known in this world!

He was happy as happy can be, till some nosy little hobbit, his Throne Room decided to see

Told everyone, yes he did!
everyone now knew, who SomeoneElse really is! 
Old reveries flared up! Fresh start ended as fast as that! 

TO AVOID THIS SAD END, follow these rules:

Start a new realm, then quickly go your Throne Room 

Access your list of realms

Turn the "display: off" for the realm you want to be anonymous in

Now, when someone from that anonymous realm 109 views your Throne Room, all they will see is this : 

and in your list of realms, they will see only this:

Also, when someone else views your Throne Room, from some other realms, on which you are not anonymous, all realms that you did mark as anonymous (ie, set "display off"), will not appear in the list. So in this case, realm 109 would not appear. So your friend and enemies from other realms, will not see that you also play on realm 109. 

Be aware however, never to share these link to your throne room, to player from the anonymous realms ( like Realm 109 in this example) as these links reveal your Throne Room with all its spender!

New realms Feb 3rd!

New Realms launching this Friday!
This short video, gives you a quick summary of what is new in these realms.

3 Realms launching Friday Feb 3 2017

- R113 Veteran-Insane realm
- R114 Veteran realm
- R115 Veteran realm - mobile only

GOT LESS TIME? Play R114 or R115

In Summary: 

- Lower handicap. Smaller max, bigger point difference kick in.
- Fewer Legendary villages resulting in very rare finds.
- Preset-Attacks UI debut - easier farming and more
- Daily gift limit reduction by 50% with unused gift carry over of 3 days max.
- Bonus-only morale in R113. Morale that gives bonuses but no penalties or limits
- Attack-limiting morale on R114 and R115 that levels the playing field to a rough target of 1h/day play.

Combat Preset (Attack presets)

A few feature will debut shortly, in its Alpha stage, that will greatly improve the early game rebel farming / raiding for silver, and more!

Preset attacks, are simply saved troop combinations that you can later send with just one click.

To Create a PreSet Attack

Simply go to the attack page, enter your troops, then click SAVE rather than attack

Enter the name of your preset, then click SAVE again.
You can also choose if this preset will try to launch these troops from your currently selected village on the map, or if it will pick the first village closes to your target and try to launch from there.

To launch a preset attack

Now you will see a little box with your entered name for this preset. Clicking it, will try to launch these troops at your target.
 Indicators will tell you if the launch was successful etc 

Or not successful and why 

Eventually, you can add more, all kinds of presets 

This is an ALPHA RELEASE of this feature, so it is rough and not fully competed. We are releasing it early, so that you can play with it, and comment how we can improve it. Tell us what you would like to see in this to make it useful for you. 

Known Issues

none at this time

What is coming next.

A few features we are considering, please comment or vote on them if you agree.


Post your own suggestion here. See the list of all suggestions here.

Pin / UnPin War Room

War Room launches with your villages listed according to the distance to your target.

When you choose to attack a different village, the war room launches again, with the village list again refreshed according to the distance to the target.

When you do not want the list of villages to change, "PIN" the war room. When PINNED, list of villages does not change, just the distance to target is updated. (Just tap the blue pin icon in the upper right corner to set or reset this option)

PINNING will come in handy when you want to launch multiple attacks from the same village, or set of villages.

Example: Here we have a PINNED list. Notice that when the target changes, the villages listed stay the same (but the attack distances recalculate). Handy!

Internet connection sharing rule for Tournament Realms

Being very competitive and aggressive, tournament realms have the additional rule that prohibits any interaction between players that are using the same internet connection.

This includes:
- Sharing silver
- Coordinating attacks
- Taking each others villages
- Supporting each other.
- Attacking the same player together

Breaking this rule and/or the Terms of Use may result in suspension, banning from the tournament or being banned altogether as circumstances warrant.

Basic outline of Age of Cities!

Key Information

  • The standard promotion ratio is 3:1. This means that for every village promoted into a City, two others will be absorbed. Some realms have a 2:1 ratio instead. This is clearly noted in the emails we send about the Age of Cities.
  • When promoting a village, the closest non-promoted villages will be marked for absorption.
  • Exception: Bonus villages are skipped until they are the only available absorptions.
  • If a player does not promote their own villages, the correct number will be randomly selected for them.
  • Cities will be pulled inwards towards the center of the map, in order to fill the empty spaces left by absorbed villages.
  • Realm density and village spacing will be about the same as before consolidation.
  • Rebels will be consolidated into Cities as well, with random distribution.
  • The overall geography of your empire will change. This is because realm terrain is fixed, and Cities will have to move around terrain features during consolidation.
  • If a Bonus village is promoted into a City, that bonus will be preserved. Multiple bonus villages will not stack, however.
  • City points will be multiplied by the absorption ratio, so that overall point totals will remain the same.
  • Governor costs are reduced in accordance with your smaller number of settlements.
  • After consolidation, promoted villages will become cities and the realm will be changed forever. Troops from absorbed villages will be converted into "Rewards" that you can access from the Rewards icon: You will not be able to exceed farm limitations with these Rewards, but can otherwise use them (or hold onto them) as you wish. Arm yourself and prepare for the great new age!


What is an attack freeze ?

An attack freeze is a lot like sleep mode, only stronger. While sleep mode only prevents attacks from being launched during sleep mode, an attack freeze also prevents attacks that would land while it is in effect.

Note that the freeze only effects player controlled villages. If there are rebels or abandoned villages you can still go after them, and if someone else takes your target first there will still be a crossfire as those attacks were already in motion against a (at the time of launch) legal target.

How to Promote villages ?

If you are on the new UI please see Visual Guide To Mobile Promotions. If you are using the old UI, there will be a link in the information area to the right of the village overview, near the chat.

If the cost of Governors will be reduced do we get to keep the chests in our collection?



What will happen to supporting troops? Will they walk home upon absorption? or Will they all be consolidated into the city into one big stack?
Before villages are absorbed, troops out supporting others will be automatically sent home. So you do not need to worry about losing troops in promoted Cities because they were off defending a village marked for absorption.

Troops from villages marked for absorption will also be sent home. All troops in transit will return to their villages.

What happens to fractions? If I have 67 villages, how many Cities do I end up with?

Fractions are rounded up. So if the ratio was 3:1, you would end up with 23 Cities.

Can we choose which villages gets marked for absorption? In areas where there are four or five villages, I would like to choose which get absorbed.

Not directly. You only choose which village will be promoted into a City. Because the closest non-bonus villages are taken, you can usually pick things out fairly precisely, though. One reason you cannot select the villages for absorption directly is that would allow players to abandon entire clusters, and concentrate all of their remaining Cities in one place. 

Are city Bonuses stacked ?
The City bonuses apply to the base value of a village, and stack with research and Bonus-Village traits.

Cities are not nearly as large as three combined villages; internal testing verified that such large numbers changed significant portions of game play, attack strategies, etc... They still pack quite a punch, though.