The RoE MMO User Experience

Realm of Empires (RoE) is a MMO that currently caters to thousands of players. We recently read an article from Gamasutra on MMOs and found that we agreed with a lot of the points that were mentioned.

Summarized briefly, the article mentioned the importance of satisfying your core audience. Engagement was touted as one of the key drivers for a game’s success, and the best way to keep engagement high was to have really good content.

At RoE, we are proud of our core player base and we are always listening even if we don’t have time to respond. RoE’ came after a lot of thought on how we could keep our main core player base engaged. This move lets us focus on the needs of our players, while still allowing the game to grow with new players.
One of our top priorities has always been to provide quality updates that will enhance the game play experience. We’re constantly releasing gameplay functionality improvements such as recent changes to the battle simulator, as well as the mail report interface. We release new ‘competition’ tournament realms every so often, so that our players can try different variations of the game, and we’ve found that these tournaments really help to keep engagement high.

At the end of the day RoE is all about the players, and the user experience.  We have a free-to-play model for our game, and we will ALWAYS keep it that way. However with the subscription of a nobility package, you get some additional features, and we want to give you the absolute best possible MMO war simulation game experience that you’ll find anywhere on or off facebook.

1 comment:

Anonymous said...

Implement Mike Zelli's suggestion on incoming troops (red flashing sword) and you will have a free to play model.